Some interesting trends and data points are coming out of a study sponsored by Microsoft, MTV and Nickelodeon. According to the press release: "Circuits of Cool/Digital Playground used both qualitative and quantitative methodology to talk to 18,000 "tech embracing" kids (8-14) and young people (14-24) in 16 countries: UK, Germany, Holland, Italy, Sweden, Denmark, Poland, US, Canada, Brazil, Mexico, China, India, Japan, Australia and New Zealand. MTV Networks and Microsoft Digital Advertising Solutions studied 21 technologies that impact on the lives of young people: internet, email, PC, TV, mobile, IM, cable and sat TV, DVD, MP3, stereo/hi-fi, digital cameras, social networks, on and offline video games, CDs, HD TV, VHS, webcams, MP4 players, DVR/PVRs, and hand-held games consoles."
Understanding how "digital life" influences younger people as they enter the workforce is a hugely strategic issue for business decision-makers and IT strategists. I have had several discussions with clients in June and July on topics related to collaboration, community-building, social software and "Enterprise 2.0" where the conversation has turned to "future workers".
Globally, the average young person connected to digital technology has 94 phone numbers in his or her mobile phone, 78 people on a messenger buddy list and 86 people in his or her social networking community. Yet despite their technological immersion, digi-kids are not geeks -- 59% of 8-14 year-old kids still prefer their TV to their PCs and only 20% of 14-24 year-old young people globally admitted to being "interested" in technology. They are, however, expert multi-taskers and able to filter different channels of information.
These are just some of the findings from the largest-ever global study undertaken by MTV and Nickelodeon, in association with Microsoft Digital Advertising Solutions, into how kids and young people interact with digital technology. The Circuits of Cool/Digital Playground technology and lifestyle study challenges traditional assumptions about their relationships with digital technology, and examines the impact of culture, age and gender on technology use.
New Global Study From MTV, Nickelodeon and Microsoft Challenges Assumptions About Relationship Between Kids, Youth & Digital Technology
Original Press Release:
New Global Study From MTV, Nickelodeon and Microsoft Challenges Assumptions About Relationship Between Kids, Youth & Digital Technology
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Original Announcement of Study