May 2008

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February 15, 2008

Social Networking: For Better Or Worse?

Worth reading:

Is MySpace Good for Society? A Freakonomics Quorum - Freakonomics - Opinion - New York Times Blog

Two little words — “social networking” — have become a giant buzzphrase over the past couple of years, what with the worldwide march of Facebook and headline-ready stories about Web-assisted suicides. So what’s the net effect of social networking?

We gathered a group of wise people who spend their days thinking about this issue — Martin Baily, Danah Boyd, Steve Chazin, Judith Donath, Nicole Ellison, and William Reader, — and asked them this question:

Has social networking technology (blog-friendly phones, Facebook, Twitter, etc.) made us better or worse off as a society, either from an economic, psychological, or sociological perspective?

Here are their replies.

Is MySpace Good for Society? A Freakonomics Quorum - Freakonomics - Opinion - New York Times Blog

January 31, 2008

Connectivity Scorecard

Innovation work commissioned by Nokia Siemens Networks. The press release provides some background context (deficiencies in the use of communications technologies). You can download the PDF version of the reports by visiting the site (just click on the citation link below):

New measures provide more comprehensive results on ICT usage

Unlike other research available, the Connectivity Scorecard measures usage and skills such as literacy, the use of enterprise software and the accessibility of women to ICT. It also articulates the benefits of connectivity explicitly in terms of economic and social contributions taking into account varying needs in different countries.

Different economies have different needs

Economic growth of innovation driven economies depends on new ways of using connectivity, whereas for efficiency and resource driven economies social development plays an important role in getting the most from connectivity investments.

The study shows that even the world’s best connected countries such as the Unites States and Sweden are not exploiting communications technologies to their fullest potential. Given the room for improvement on multiple measures of connectivity, there is every reason to believe that the worldwide gain from improving connectivity could be significantly higher.

Connectivity Scorecard

Thinking In Terms of "Literacy"

Valid perspective. Developing skills and competencies concerning social media is perhaps the iceberg below all the Web 2.0/Enterprise 2.0 hype. Assumptions are made regarding digital strangers / immigrants / natives without nearly enough focus on the literacy aspects which can have tremendous impact on how well any of those groupings is able to leverage their perceived advantage (or overcome their perceived disadvantage):

According to a clear-eyed study just released by the British Library, the “Google generation” isn't actually composed of plugged-in child geniuses after all. Not only do children born since 1993 – the year the Web was invented – fail to conform to their stereotypes, but the jittery research habits that are often attributed to them are showing up across the entire demographic spectrum.

...

Are kids today smarter than previous generations? That's nonesense. My generation got there first, says Ivor Tossell

“Digital literacies and information literacies do not go hand in hand,” the report says. “A careful look at the literature over the past 25 years finds no improvement (or deterioration) in young people's information skills.”

In other words, the fact someone might be at home on the Web doesn't necessarily give them the skills they need to wring knowledge from it. For one thing, getting the most out of Google requires language and processing skills that young kids are often still working on.

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Everyone, from kids to academics to retirees, is showing what the report calls “horizontal, bouncing, checking, viewing” behaviour – the art of flitting across huge numbers of Web pages, spending little time on each before moving on to the next.

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So it shouldn't come as a surprise that having Google as a birthright doesn't give rise to a generation of superb information analysts. Technology changes behaviour, but when presented with a new technology, people will still behave within the framework of their abilities and desires.

globeandmail.com: The more things change ...

IP Democracy: The Futility Of Internet Privacy?

Complicated by social networks. Via Cynthia Brumfield's post at AllThingsDigital:

In the wake of the flap involving Facebook's Beacon program, which circulates information about a user's online purchases from third-party retailers to relevant Facebook friends, Internet privacy is coming under ever-increasing scrutiny. One discouraging conclusion from a panel of privacy experts at today's State of the Net conference is that it's almost impossible to keep putatively private data out of sight on the Internet.

...

That's all well and good, UC Berkeley's Danah Boyd said, but true transparency in a social context is rare because your friends have data about you that they may in turn share with others. "You don't necessarily have a good idea of how you've been 'outed' by the people around you," she said.

Facebook's Chief Privacy Officer Chris Kelly defended Facebook's efforts to protect privacy saying that society in general makes it inherently difficult to keep things private. "We've always erred on the side of giving you control, not perfect control, because that doesn't exist in the real world."

IP Democracy Forum

December 29, 2007

The State of the Media Democracy

Some interesting statistics from a recent study commissioned by Deloitte & Touche USA LLP’s Technology, Media and Telecommunications (TMT) practice. You can read more about the survey by clicking on the link below (which also allows you to download a summary in PDF format).

SURVEY HIGHLIGHTS:

High Demand for User-Generated Content

  • 40 percent of all survey respondents are making their own entertainment (editing movies, music and photos)

    • 25 percent of Matures

    • 56 percent of all Millennials; leading Millennials (18–24) participate more

  • More than one in 10 Millennials are actively uploading their own videos on the Internet

  • 51 percent of all survey respondents are watching/reading content created by others

  • 71 percent of Millennials watch/read content created by others; 56 percent of Xers do; Boomers/Matures participate less, but participation is noteworthy

  • 53 percent of Millennials would download more videos if  connection speeds were faster

  • One-third of online content viewing is done on user-generated sites

    • Almost ¼ for Matures, ½ for Millennials

Long Live Traditional Media!

  • Favorite and promising new television shows beat the Web as the most frequent media conversation topics for all generations

    • Extensive amplification with the Millennials as they tell the most people about what they like

    • 52 percent of Xers are visiting television show Internet sites

  • Printed magazines are an integral part of every generation’s life

    • 72 percent enjoy reading magazines over finding the same information online

    • 58 percent of Millennials agree magazines help them learn about what’s “in”

  • Compared with online activities like surfing the Web and downloading music, all generations aspire to reading a book in the coming year

Advertising Insights

  • 64 percent  tend to pay greater attention to print ads in magazines or newspapers than advertising on the Internet

  • More than one-in-four would pay for online content vs. being exposed to ads

  • Search engines and word of mouth are the most effective means for driving Web site traffic — 85 percent of Xers are influenced by someone’s recommendation

  • 87 percent of respondents continually visit the same Web sites

  • Generation Xers are a little more responsive to advertising

Future Products
Millennials are leading the way as far as embracing new technologies, games, entertainment platforms, user-generated content and communication tools:

  • 64 percent want to easily connect their television to the Internet for viewing videos and downloading content to their television

  • 60 percent want the ability to move their content to any device they own without any problems

  • 57 percent want an entertainment and communication device that lets them do everything

  • 49 percent want a computer or similar device that will be the center of their household media experience

The State of the Media Democracy: Are You Ready for the Future of Media? | Media Democracy | Future of Media | Survey - Deloitte & Touche USA LLP

December 08, 2007

The Viral Classroom

No, it's not about the flu, it's about the network effects that are occurring around Apple's iTunes U. The article below from the LA Times is worth reading (Per Peter):

Apple began working with Duke University in late 2004 to broadcast classes from its website using iTunes software and has expanded the service to other schools. Separately, some universities started putting lectures on the iTunes store in the form of podcasts, which are free video or audio recordings that anyone can download to their computer or iPod. The downloads have surged since May, when Apple began featuring lessons on the iTunes home page under the heading iTunes U. For example, the 86 courses UC Berkeley offers are now being downloaded 50,000 times a week, up from 15,000 before Apple's promotion.

Analysts say Apple foots the bill for storing and cataloging the recordings to create goodwill with universities, which are big buyers of its Macintosh computers. It has another motive: Podcasts drive demand for iPods.
For their part, universities are experimenting to see what works. Mogulof said UC Berkeley had no plans to charge for the podcasts but acknowledged that the benefits were unclear.

The iPod lecture circuit - Los Angeles Times

December 07, 2007

The impact of technology on people's everyday lives

Very interesting presentation - well worth downloading. As a suggestion, it might be more helpful I think if the Pew folks posted this type of information to a site like SlideShare where it could become more easily shared.

Homo Connectus: The impact of technology on people's everyday lives

11/5/2007 | PresentationPresentation  | Lee Rainie

Presented to University of North Florida

This is a general discussion of the hallmarks of the new digital ecosystem and some of the changes that have occurred to people's relationship to each other and people's relationship to information and media.

View PowerPoint Presentation

Pew Internet & American Life Project Presentation: The impact of technology on people's everyday lives

October 26, 2007

The Enterprise In A Networked World

I truly enjoy reading most everything Dana publishes and this article really falls into that category so follow the link and read it for yourself. I do not pretend to understand everything Dana writes about since I do not have a background in ethnography. But there are findings that correlate to things I do focus on concerning  organizational dynamics and social computing as applied to enterprise environments.

Below, I specifically call out three excerpts from her article as "points to ponder" - I added the underlined/italicized to what I thought were some key points, as well as a brief opinion after each excerpt:

While I groan whenever the buzzword "digital native" is jockeyed about, I also know that there is salience to this term. It is not a term that demarcates a generation, but a state of experience. The term is referencing those who understand that the world is networked, that cultures exist beyond geographical coordinates, and that mediating technologies allow cultures to flourish in new ways. Digital natives are not invested in "life on the screen" or "going virtual" but on using technology as an artifact that allows them to negotiate culture. In other words, a "digital native" understands that there is no such thing as "going online" but rather, what is important is the way in which people move between geographically-organized interactions and network-organized interactions. To them, it's all about the networks, even if those networks have coherent geographical boundaries.

.....

Often when I talk to enterprise strategists, we devolve far too quickly into a product discussion. The tone of my commentary regarding SharePoint was in part influenced by the extreme product-centric view the authors adopted regarding social networking (which is just so incredibly short-sighted). Of course, it's not just Microsoft, most vendors see their own platform as owning (a.k.a. "fencing in") the networking experience of its participants. The truth is, as JP Rangaswami points out in this blog post, it's about the ecosystem, not just the platform. Vendors should be called out when the attempt to deliver products that result in perimeters around their own platforms that create artificial boundaries in terms of social relationships. It is naive for a vendor to position its product as the cocoon for someone's social network - "come live in my walled garden" is not exactly the rallying cry for a next generation workplace or thinking in terms of "a new world of work". 

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Going native in a networked world is extremely difficult. What makes the experiences of say teens so vibrant is cluster effects. They're using the technologies with their friends. It's not about them and the machine. It's about them and their friends interacting through the machine. One of the things that I figured out really quickly is that having a profile did me absolutely no good. I needed to have friends who would interact with me so that I would get what it was like to experience the technology as a mediating force. Thus, I have dragged my friends kicking and screaming into using these tools just so that I could get it. Using these tools in my own social framework is not the same as experiencing what teens experience, but I needed to feel the social awkwardness, the consequences of power relations, the gulp factor when a comment was taken out of context, and the uh-ohs involved in expressing information in a persistent and searchable manner in the face of broad audiences. And this required my friends to be involved.

.....

The perspective Dana shares here is also relevant to the enterprise. I just finished a road trip recently and visited with several organizations. Often people talk about social networks and communities without a clear understanding of the cultural dynamics within the company or the social frameworks of their workers. "We want a corporate Facebook" is becoming a common term. Often I find myself in a top-down view of how management feels that they know how workers would benefit from social applications. That might be interesting from a "I know what's good for you" perspective but it misses a key point. There will be many more informal social networks that there are formal or semi-formal ones (in fact, they already exist and have always existed). The notion that social networks should be formalized was one of the concerns I had regarding a recent McKinsey Article that I raised in a recent post. When it comes to "corporate social networking", to paraphrase Dana, "It's not about employees and the enterprise. It's about employees and their co-workers interacting through social applications". There are formalized networks that management can facilitate (e.g., alumni networks, retiree networks, professional support networks) and that's perfectly fine. Indeed, it can be tremendously valuable and transformational. But is also equally important to realize that not all networks should be made formal - there are those that should remain informal, opaque or even unseen - and that's ok - create the right environment, or ecosystem - and these semi-visible or invisible networks will deliver value to formal business activities.

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The next challenge for me was trying to understand how interactions moved between spaces. While cyberculture dreams were all about a life fully lived online, most people do not experience that and thus you cannot simply watch from an online vantage point. Seeing a teen's life through the lens of MySpace is akin to seeing their life through their time in school. It does get you part way there and it is important, but since I wanted to understand how social technologies fit into teens' lives, I knew I needed to go further.

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The key point here is that the design of social applications will require a different approach with different skills than other types of systems IT organizations have delivered in the past. There is a greater need for expertise within project teams that are knowledgeable about ethnography, anthropology, and research methods such as  contextual inquiry. The need to understand the online/offline transitions and the need to understand the interplay between work and lifestyle are important considerations as people become more mobile, the workplace becomes more virtual and an employees work "day" (no longer a 9-5 in-the-office structure) includes the interweaving of business and personal activities.   

"Choose Your Own Ethnography: In Search of (Un)Mediated Life"

October 24, 2007

Media & Information Literacy: A Challenge For Young & Old Alike

Part of my research time (and hobby time as well) is spent tracking educational and learning trends. Although the topic is perhaps a couple of degrees away from my normal enterprise inquiries (collaboration, unified communications, "Enterprise 2.0") - shifting workforce demographics, rising interest in strategic talent management / human capital management and a resurgence of interest in knowledge management more than justify an expanded radar scope.  In any case, I found the article below intriguing in-and-of-itself but also a theme that you can extend from urban situations to many of today's workplace environments.

The point below about judging students by their media literacy skills could clearly be applied to the current workforce as well. With all the talk about Web 2.0 / Enterprise 2.0 from a technology perspective, there are often very incorrect assumptions about the ability of workers to "naturally" learn and apply these tools within a business scenario. You can make a case that younger workers might already be familiar with these tools from @home / @play experiences but that exposure may not transfer over to using them proficiently within a work context.

Addressing media and information literacy should be a more prominent action item for those involved in professional development programs or human resources in general.   

When the sixth graders of today take off their cap and gowns in 2018, after graduating from college and entering the workforce, what will it mean to be literate? What will be the media they use to communicate with colleagues, families and friends? While none of us knows the exact answer to this question, we all know that the reduced cost and size of technology, the increasing ubiquity of internet connectivity, and the shrinking of the world through globalization will continue to heighten the importance of developing a citizenry able to critically consume and produce media beyond text.

I conjecture that by 2018, a student will routinely be judged not only by her ability to write a 5-paragraph essay but her ability to represent her ideas via a 5 minute podcast, 2 minute movie, and level in an educational game.

In essence literate in 2018 will mean being multi-literate - the ability to critically consume and produce media such as print, video, sound and screen. Of course this conjecture is not new. Many technologists, educators, and policy makers are espousing this future.  However, while the synergy regarding what it will mean to be literate in the future is growing, the blueprint for getting there is still on the drafting table. If we are to prepare our sixth graders of today for the world they will face tomorrow we must begin today to rethink our definitions and methods of supporting youth in becoming multiliterate.

Spotlight on DML | Nichole Pinkard: Preparing Urban Youth to be Multiliterate

October 23, 2007

The Next-Generation Workforce and Project Management

Via The Future of Information Work - interesting points made throughout the article. Note that the author is from Microsoft but there is no explicit association to any particular Microsoft solution so it's an objective viewpoint with credible positions and recommendations: 

The workplace is changing in ways not due entirely to the introduction of new technology or new philosophies of management. The workforce itself is changing. The rise of the millennial generation brings workers who are more introspective, more connected to the world and their community, and less willing to align themselves to the needs of employers.

For organizations like NASA, which rely on the knowledge, commitment, and skilled leadership of its people, the millennial generation joining the workforce as baby boomers retire will create challenges across the next several decades. Understanding something about this generation can help organizations make the best use of its many talents.

NASA ASK Magazine