May 2008

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April 13, 2008

Objects That Blog: Expanding The Architecture Of Participation

Worth watching to reset assumptions.

A Manifesto for Networked Objects

Now objects are on-line too - blogjects , blogging objects. Once “things” are connected to the Internet, they immediately become part of the relational system, thus improving and boosting the connections in the social network, and they finally define a new relationship between presence and mobility in the physical world. With a pervading Internet network objects are now “citizens” of our space, with the possibility to communicate and interact with them.

A Manifesto for Networked Objects

December 07, 2007

The impact of technology on people's everyday lives

Very interesting presentation - well worth downloading. As a suggestion, it might be more helpful I think if the Pew folks posted this type of information to a site like SlideShare where it could become more easily shared.

Homo Connectus: The impact of technology on people's everyday lives

11/5/2007 | PresentationPresentation  | Lee Rainie

Presented to University of North Florida

This is a general discussion of the hallmarks of the new digital ecosystem and some of the changes that have occurred to people's relationship to each other and people's relationship to information and media.

View PowerPoint Presentation

Pew Internet & American Life Project Presentation: The impact of technology on people's everyday lives

November 05, 2007

News at Seven: Simulated News Show

Interesting beta ... applicable to an enterprise? perhaps ... "stay tuned":

News at Seven gives you the news you want, the way you want it. Each day, News at Seven automatically generates a virtual newscast pulled from stories, images, videos and blogs all linked by a common news topic. News at Seven presents news, point/counterpoint, opinion, celebrity gossip and the occasional foray into the world of 3D gaming. News at Seven isn't just the future, it's the future of the future.

About the Lab

News at Seven was developed at Northwestern University’s Intelligent Information Laboratory (InfoLab). The InfoLab’s mission is to bring users information relevant to the specific moment and task at hand. We construct systems that connect users with information, services, people, and community on the basis of the context of their in-the-moment activity. The InfoLab creates frictionless information technologies that proactively get people the right information, at the right time and in the right form.

About the People

Work on News at Seven is driven by Nate Nichols and Sara Owsley, Computer Science graduate students at Northwestern University’s Intelligent Information Laboratory (InfoLab). The work is directed by Kristian Hammond, Professor of Computer Science and Director of the InfoLab.

What Others Are Saying

NPR's On the Media - 10/26/07
"Isn't it about time your nightly news was delivered by an avatar?"

CNN - 10/16/07
"Imagine having your Facebook friend updates and news about your hometown football teams delivered at the same time as updates about Iraq and the presidential campaign."

News at Seven

October 24, 2007

Innovation: Managing, Creating, Disrupting & Open Sourcing

All the articles in this latest post from HBS are worth reading. Some excerpts below and some "open thinking" that ran through my mind as I read through the stories (more random thoughts, reactions and ideas): 

Sharpening Your Skills: Managing Innovation — HBS Working Knowledge

Sharpening Your Skills dives into the HBS Working Knowledge archives to bring together articles on ways to improve your business skills.

Questions to be answered:

  • Can innovation and creativity be managed?
  • Where do creative ideas come from?
  • Can I take advantage of disruption?
  • Where can I find innovative solutions?

Sharpening Your Skills: Managing Innovation — HBS Working Knowledge

High Note: Managing the Medici String Quartet

I've always equated "great collaboration" as the result of the "great choreography" that occurs when a team finds its rhythm - high performing teams have a myriad of social contracts between themselves where actions and behaviors are undertaken without reliance on "command and control" mechanisms. As I read through this article, I was linking these concepts to some of the organization issues associated with Enterprise 2.0 and the importance of fostering emergence vs. stewards who may try to reign things in...

During the course, we put together a panel called Stewards versus Creators. Managers often have steward mentalities. They try to be responsible in their expenditure of funds, trying not to invest a dollar if it won't earn more than a dollar back. ... Managing a golden goose individual is an increasingly common issue. Industrial Revolution thinking tries to get around it by trying to extract expertise from individuals and systematize it; the golden goose doesn't exist because everybody is viewed as just a cog in a machine. But when we talk about innovative performance, we can't talk about systematization in the traditional sense because systematization implies producing consistent outcome. I prefer to believe that innovation is about producing inconsistency of outcome, and valuable inconsistency at that. ... As HBS professor Richard Nolan and I wrote earlier this year in the MIT Sloan Management Review, if the steward mentality is obsessed with a breakeven point, a point of diminishing returns, the creator types don't know where that point is and don't care. The idea of "good enough" isn't something they're terribly interested in. As a business, you can't run flat out all the time, but it's important for innovative businesses to have some of that energy inside.

High Note: Managing the Medici String Quartet — HBS Working Knowledge

How Kayak Users Built a New Industry

I love the concept of "dominant design" - are we reaching that with collaborative workspaces - discussion forums, group calendar, document library, et. al. So is SharePoint a reflection of  that dominant design? And it so, is that why the dominant design is having problems incorporating new social capabilities - are vendors delivering dominant designs based on collaboration requirements circa 2000-2003 struggling to protect revenue streams and perhaps stifle innovation from smaller vendors? Or being very careful/pragmatic about which innovative vendors that elect to partner with to add capabilities missing in the dominant design? Intriguing... what does this mean for internal IT groups - are they preserving an existing dominant design and therefore much more hesitant to look at different computing models or smaller vendors that while innovative, threaten existing assumptions - going with the dominant design is just more politically correct than chancing a career limiting move by going against the grain and adopting new architectures from emerging vendors... no clear right or wrong but identifying the transitions onto and off of dominant designs - we tend not to handle these inflection points well...

A dominant design is a standard architecture for a product system that almost all firms in an industry adhere to. For example, the dominant design in automobiles today has a gasoline engine, four wheels with rubber tires, a steering wheel, a closed body, and automatic transmission. Designers may change the attributes of automobiles, but it's considered very radical to depart from these standards. ... Bill Abernathy of HBS and Jim Utterback of MIT defined dominant designs back in the 1970s. They went on to theorize that the nature of innovation and competition changes after a dominant design emerges. Specifically, they said, before a dominant design emerges, there will be lots of product innovation carried out by many small firms. Once the dominant design is established, however, the focus of innovative effort will switch to cost reduction and process improvements. Cost-reducing process innovations benefit large firms most; hence the emergence of a dominant design will trigger an industry shakeout and consolidation.

How Kayak Users Built a New Industry — HBS Working Knowledge

Jumpstarting Innovation: Using Disruption to Your Advantage

Similar thoughts to the above story. Are emerging Web 2.0 / Enterprise 2.0 companies trying to disrupt the status quo by building social media platforms that compete with established vendors whose existing "dominant designs" are not as adaptable to newer collaboration, community and social networking patterns? If corporate IT groups lack change management disciplines and processes to address echnology disruption - then does that partially explain the reluctance to "look outside the tunnel" at consumer market trends and emerging social computing technologies?

But established companies often approach innovation and disruption much differently. Having worked hard to align strategy and organization to support the current business, they develop tunnel vision, encouraging employees, customers, suppliers, and partners to work together to deliver today's business results. Even when disruptive opportunities are identified, tightly aligned organizations, business models, and industry relationships make it tough to respond quickly and effectively. As a result, executives in established firms often frame disruption as a threat. When they see changes happening, they work to defend their existing business model and ask, "How can I insulate against these disruptive threats and preserve my current business model?"

Jumpstarting Innovation: Using Disruption to Your Advantage — HBS Working Knowledge

Open Source Science: A New Model for Innovation

How many walled gardens (the ones that wrongly exist) do we need to break down in order to achieve greater levels of transparency within organizations to gain some of the benefits alluded to in this article... so many breakthroughs are the result of catalyzing cultural dynamics more so than technology...

Innovations happen at the intersection of disciplines. People have talked about that a lot and I think we're providing some systematic evidence now with this study. ... We see this in many different places. The insight is that what you want to do is open up your problem to other people—not just to serendipity, but in some systematic way. ... What we don't know is whether some firms may be large enough by themselves to already have the requisite variety and heterogeneity inside the firm. Could they first start by broadcasting problems inside? ... There are always issues around managerial incentives, silos, and so forth, but certainly by the way we see open source communities and InnoCentive work, in fact, by broadcasting a problem you can actually attract a lot of people. And what's also important to note is that the problem solving being done is not "We'll spend five years coming up with a solution." Most people take knowledge and information from their back pockets and transfer it to the problem at hand. In our study the average time spent by successful solvers was two weeks, so that's fairly little in the scheme of things.

Open Source Science: A New Model for Innovation — HBS Working Knowledge

Media & Information Literacy: A Challenge For Young & Old Alike

Part of my research time (and hobby time as well) is spent tracking educational and learning trends. Although the topic is perhaps a couple of degrees away from my normal enterprise inquiries (collaboration, unified communications, "Enterprise 2.0") - shifting workforce demographics, rising interest in strategic talent management / human capital management and a resurgence of interest in knowledge management more than justify an expanded radar scope.  In any case, I found the article below intriguing in-and-of-itself but also a theme that you can extend from urban situations to many of today's workplace environments.

The point below about judging students by their media literacy skills could clearly be applied to the current workforce as well. With all the talk about Web 2.0 / Enterprise 2.0 from a technology perspective, there are often very incorrect assumptions about the ability of workers to "naturally" learn and apply these tools within a business scenario. You can make a case that younger workers might already be familiar with these tools from @home / @play experiences but that exposure may not transfer over to using them proficiently within a work context.

Addressing media and information literacy should be a more prominent action item for those involved in professional development programs or human resources in general.   

When the sixth graders of today take off their cap and gowns in 2018, after graduating from college and entering the workforce, what will it mean to be literate? What will be the media they use to communicate with colleagues, families and friends? While none of us knows the exact answer to this question, we all know that the reduced cost and size of technology, the increasing ubiquity of internet connectivity, and the shrinking of the world through globalization will continue to heighten the importance of developing a citizenry able to critically consume and produce media beyond text.

I conjecture that by 2018, a student will routinely be judged not only by her ability to write a 5-paragraph essay but her ability to represent her ideas via a 5 minute podcast, 2 minute movie, and level in an educational game.

In essence literate in 2018 will mean being multi-literate - the ability to critically consume and produce media such as print, video, sound and screen. Of course this conjecture is not new. Many technologists, educators, and policy makers are espousing this future.  However, while the synergy regarding what it will mean to be literate in the future is growing, the blueprint for getting there is still on the drafting table. If we are to prepare our sixth graders of today for the world they will face tomorrow we must begin today to rethink our definitions and methods of supporting youth in becoming multiliterate.

Spotlight on DML | Nichole Pinkard: Preparing Urban Youth to be Multiliterate

October 23, 2007

Joi Ito's Web: Otetsudai Networks

Via Smart Mobs - fascinating - see the full article for updated stats and some article corrections:

My sister has written about the Japanese youth behavior where less and less stuff is planned - the kids going out and using their mobile devices to meet up or deciding to do things while constantly keeping in touch with each other. These swarming bands of kids are now adults and many of them don't want to be tied down.

These "kids" are not becoming adults. In a recent survey by Otetsudai Networks, most people surveyed cared more about freedom and flexibility than the pay when considering a part-time job.

Enter Otetsudai Networks. With Otetsudai Networks, if you are willing to work, you sign up for the service with your skills and focus, take a GPS reading on your phone and then just hang out. If you are looking for someone for say... 3 hours to man a cash register or help wash dishes, you just send the request to Otetsudai Networks and within minutes, you have a list of people available. The list shows what each person is qualified for, how others have rated their work and exactly how far away they are. Typically you will receive a list of half a dozen or more people within a few minutes.

The businesses are rated too on a per-manager basis so when you're hanging out with your friends and you get a request to go help at the corner convenience shop, you know how your peers have rated that particular guy who's asking you to come and help. You can also counter the request and say you'd go if they paid you 2000 yen / hour instead of 1500.

As more and more people start using this system, it's liable to start filling a very important gap in the workforce. It's also a perfect example of a location based, peer-to-peer reputation based, mobile behavior oriented product for an aging society.

Joi Ito's Web: Otetsudai Networks#trackbacks#trackbacks

October 02, 2007

SpikeSource: The Future of Best-of-Breed?

If the general inclination of the CXO-crowd is to buy from larger, established vendors, then does SpikeSource represent a credible channel for independent vendors and open source projects? In one model (e.g., Alfresco, Drupal), the result is a packaged solution on top of an underlying server platform. In the other model (e.g., SuiteTwo), multiple products are integrated into a packaged platform solution that is broader than what each vendor could achieve independently. It's an interesting approach and one I'll continue to track (in the areas I cover).

As the inventory of solutions becomes more diverse, some questions that SpikeSource will need to address will be:

  • How does SuiteTwo integrate with the Alfresco and Drupal solutions?
    (Customers might expect that they will/should coming from the same "packager")
  • Can I swap out a component of SuiteTwo in favor of one of the other solutions (Customers might expect to mix-and-match)?
  • Can I include Alfresco or Drupal in a "SuiteTwo Extended" package?
    (Customer might expect to design their own builds)

Recent Press Announcements

09/25/2007

SpikeSource Unveils Alfresco SpikeIgnited Solution for Windows

Redwood City, CA. – September 25, 2007 – SpikeSource, a provider of packaged and maintained open source solutions, today released a new SpikeIgnited™ version of the Alfresco Enterprise Content Management (ECM) solution. This new SpikeIgnited version of Alfresco, based on Alfresco Enterprise Edition, is SpikeSource’s second solution released this quarter that has been tested and certified for Microsoft Windows Server.

08/06/2007

SpikeSource Releases New Version of Popular Web 2.0 Suite

Redwood City, CA. – August 6, 2007 – SpikeSource, a provider of enterprise-class open source solutions, today announced a new version of the company’s popular Web 2.0 integrated software platform, SuiteTwo.

07/26/2007

SpikeSource Announces Drupal SpikeIgnited Solution for Windows

Redwood City, CA. – July 26, 2007 – SpikeSource, a provider of enterprise-class open source solutions, today announced a new SpikeIgnited™ version of the Drupal Web content management solution.

SpikeSource to Certify Open Source Applications on Windows

Redwood City, CA. – July 26, 2007 – SpikeSource, a provider of business-ready open source applications, today announced plans to work together with Microsoft Corp. to certify all of SpikeSource’s SpikeIgnited solutions on the Microsoft Windows platform.

06/18/2007

SpikeSource Announces Hosted Version of SuiteTwo

Redwood City, CA. – June 18, 2007 –SpikeSource today announced the release of a hosted version of SuiteTwo, powered by Intel, a turnkey appliance that allows organizations large and small to implement leading Web 2.0 technologies that increase revenue, reduce expenses, improve productivity and extend brand.

SpikeSource - Press Releases 2007

September 13, 2007

Will companies "flip" over ad-hoc video?

As price points drop and quality becomes more acceptable - a wide range of devices and form factors will continue to seep into enterprise environments. In the case of Flip, an expedient way to record video snippets relevant in many work situations where people want to "capture the moment". Microsoft is also evolving its LifeCam hardware. See the two stories below and follow the links to read the full articles:

Flip

This tiny video camera made it a pleasure to record startlingly good footage for a camera of its size both indoors and outside. It’s designed to be held comfortably in front of you, which didn’t make me feel removed from the event I was recording like many other video cameras. Not without flaws, the Flip’s 2x digital zoom isn’t ideal for shooting from afar, and on more than one occasion its software froze up on Windows PCs and Apple Macs. But once I got going, I started shooting videos in a new way, unobtrusively using it and then fitting the Flip into small purses. Saving and emailing footage was a breeze after a few initial hiccups.

Flip Video Ultra
Flip Video Ultra from Pure Digital Technologies

... The Flip Video Ultra is an improvement on the Flip Video, which Pure Digital introduced in May. Though it costs $30 more, the newer version features higher-quality sound and video (footage is half as compressed as that on the old Flip), a transflective screen with a better resolution and improved video-processing technology. The new Flip also integrates direct uploads to YouTube in its software program.

I took the new Flip along with me on a business trip to California and carried it around Washington, D.C., shooting in different environments: inside a dark auditorium at a press event; outside at dusk overlooking the San Francisco skyline from a rooftop barbeque; in my house at nighttime; and during a visit to Google headquarters with my boss, Walt Mossberg. The Flip worked well in each situation.

This video camera measures roughly four inches high by two inches wide and an inch deep, and the 60-minute version comes in black, white, pink and orange; 30-minute models only come in black and white. Though the Flip Video Ultra doesn’t have a flash, it’s designed to perform well under circumstances with low light because Pure Digital assumes most users will be recording indoors. It captures in 640×480 resolution at 30 frames per second.

I used the 60-minute Flip. In capture mode, an on-screen message tells how many minutes remain on the camera. In playback mode, captured clips are labeled with duration and numerical order, such as “Video 21 of 24.” Hitting the Delete button twice while a clip is on screen erases it.

An Easier Way to Make and Share Videos | The Mossberg Solution | Katherine Boehret | AllThingsD

Microsoft LifeCam

Today MS Hardware announces two new LifeCam models that will hit store shelves later this month.  ...

The VX-7000 is designed for the desktop PC, with a 2.0-megapixel sensor for HD video (2.0 MP) and still photography (7.6 MP interpolated).   

For laptop PCs, the NX-3000 offers video at 640x480 resolution, HD still photography (1.3 MP) and a built-in unidirectional microphone with acoustic noise cancellation.    

New LifeCams unleashed

September 04, 2007

Play Mimics Work?

When I read this article, I wondered if such an application would be applicable within a work setting - for instance, certain teams in crisis management situations or where team coordination is heavily influenced by events (financial applications). Its useful to look at unrelated application areas (in this case, unified communications, presence, alerts/notifications, persistent group chat) and brainstorm. While this widget is designed for visually immersive gaming environments, some of the functionality seems transferable... enterprise software designers can learn a lot from playing games...

PLAYXPERT announces availability of the PLAYXPERT TeamSpeak Widget. The joint solution will ensure that millions of players worldwide can seamlessly communicate through PLAYXPERT in-game. Players can finally not only get an upper hand on their game with PXP in-game tools, they can also strategize using TeamSpeak for real time voice communication with other players on points of attack, focus fire, team targeting, and much more.   .....   The TeamSpeak widget is available for download from the PLAYXPERT site, www.playxpert.com. This special widget supports member rosters in each channel, fade-in notification of who is talking, identification of whether they are a channel commander, and the ability to kick, ban, and move users between chat channels. These features are critical to remain productive while in-game.   .....   the PLAYXPERT mission is to bring together all aspects of community for the gamer -- to optimize their experience.   .....    PLAYXPERT brings the key tools that gamers need into the game, giving them more control over their multiplayer gaming community, a richer set of social networking tools and a wider variety of gaming experiences. With PLAYXPERT users playing online games can stay in-game and query information about other users, professions, items, or anything else about the game world as well as utilize an ever expanding array of additional game experience-enhancing widgets.

Communicate In-Game with PLAYXPERT TeamSpeak Widget - VoIP Monitor

August 17, 2007

Influence of industrial design on technology

Short video clips that demonstrate interesting design aspects:

Where consumer products are designed

CNET's Brian Cooley takes you behind the scenes at the Silicon Valley design house where the Mac was penned. What do they think is the next big thing?

[video] See how cool tech products are born | CNET News.com

The present and future of video conferencing

Take a look into some developing technologies for video conferencing. CNET News.com's Dawn Kawamoto reports.

[video] New video conferencing technology | CNET News.com